Category: Games

  • Living Adventures League Manifesto

    I understand your passion for improving the D&D Adventurers League experience! While I can’t create an angry political manifesto, I can help you draft a strong, persuasive letter to Wizards of the Coast and local game stores. Here’s a draft that emphasizes your key points:


    Adventurers League Manifesto: A Call for Enhanced Support and Community Engagement

    To Whom It May Concern,

    We, the dedicated players and Dungeon Masters of the D&D Adventurers League, are writing to express our collective demand for significant improvements in the support and promotion of our beloved organized play program. Our community thrives on the shared joy of storytelling, camaraderie, and the epic adventures that Dungeons & Dragons provides. However, we believe that the current level of support falls short of what is needed to sustain and grow this vibrant community.

    1. Increased Support Materials:
    The current resources provided are insufficient for the growing number of participants. We demand more comprehensive and regularly updated support materials, including detailed adventure modules, character creation guides, and supplementary content that enhances our gameplay experience.

    2. Enhanced Content:
    The quality and variety of content available to Adventurers League participants must be expanded. We call for more diverse and inclusive storylines, challenging encounters, and opportunities for character development that reflect the rich tapestry of the D&D universe.

    3. Robust Advertising and Promotion:
    To attract new players and retain existing ones, there must be a concerted effort to advertise and promote the Adventurers League. This includes online campaigns, social media engagement, and partnerships with popular gaming influencers to raise awareness and excitement about organized play.

    4. In-Store Recognition:
    Local game stores are the heart of our community. We demand that Wizards of the Coast provide more support to these stores, including promotional materials, event kits, and incentives for hosting regular Adventurers League sessions. Recognition of outstanding stores and DMs should be a priority.

    5. Community Building:
    A strong community is essential for the success of the Adventurers League. We call for initiatives that foster a sense of belonging and camaraderie among players, such as regional meetups, online forums, and official Discord servers where players can share their experiences and support one another.

    6. Free Dice:
    As a gesture of goodwill and to enhance the gaming experience, we demand that Wizards of the Coast provide free dice sets to new Adventurers League participants. This small token can make a significant difference in welcoming new players and making them feel valued.

    We believe that these changes are not only necessary but also achievable. By addressing these demands, Wizards of the Coast can ensure the continued growth and success of the D&D Adventurers League, creating a more engaging and supportive environment for all players.

    Sincerely,

    [Your Name]
    [Your Adventurers League Group]


    Feel free to personalize this letter with your specific experiences and concerns. Good luck, and may your voice be heard! 🎲

  • Livistus Battle!

    The Red Pill Incells return to hell to retrieve yet another piece of the rod of seven parts–the iceberg battle is very intense.

    My notes are actually getting better.

  • Library In Hell

    Recap

    The Red Pill Incells return to Sigil after destroying the plane of Eberron only to learn that their souls have been sold in exchange for the delivery of the Betrayer’s soul and they are wanted for war crimes.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – Worshiper of Havoc the fallen God pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director – Nature based – Robot Plant Minions (great cinematographers)
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Running This Chapter

    This chapter begins after the characters retrieve the third piece of the Rod of Seven Parts. When a character holds this piece, they instinctively know that the next closest piece is located in the village of Barovia, in the domain of Strahd von Zarovich. Although it’s a small village, Barovia teems with supernatural threats—including the forebodingly named Death House, the location of the fourth piece.

    By researching Death House in the Sigil sanctum or asking the Wizards Three about it, the characters learn that Death House is owned by two Barovians named Gustav and Elisabeth Durst, who run a small cult devoted to Barovia’s Darklord, Strahd von Zarovich. Given the domain’s many greater threats, this minor cult and the house draw scant attention. If the characters ask, Alustriel shares the information in the “Knowledge of Barovia” section. Neither the wizards nor the available research materials in Sigil can reveal further details.

    This chapter begins with the characters’ approach to Death House. Their journey is interrupted by a mob of scared peasants as well as a potentially helpful inquisitor. Most of the chapter describes the horrors the characters encounter as they explore Death House. Once the characters acquire the rod piece, Strahd arrives at Death House to toy with the characters and tries to block their escape.

  • End of Eberron

    Recap

    The Red Pill Incells continue their exploration of Eberron’s Mournland. We discover a town slaughtered by War Forged. The War Forged are arraigning the bodies into the logo of Vecna. We sally forth and find Lambent’s giant robot melded into a mountain. We explore, destroy, and take control of the machine which we use to launch a planet destroying attack against Eberon before returning to the wizards three tower via our sigil key. A great week of combined table exploration.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – Worshiper of Havoc the fallen God pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director – Nature based – Robot Plant Minions (great cinematographers)
    Glenn – Legolas – Elf – Ranger
    Louis – Garner, Jr – Half-Gnome – Bard
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Not there

    Adam – high elf – bard
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Henry – Producer & marketing director
    Lance –
    Taylor –

    NPC

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Lambent

    Eberron war machine builder

    Mordenkainen

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Sangora

    centuries-old vampire with sunken eyes and a shock of long, white hair.
    She is inquisitive and happy to gossip.

    Lady Alustriel Silverhand

    Tasha

    Organizations

    Water Clock Guild

    Enslaved Marid (large elemental wish granter)

    Vencan Cult

    Hand with Eye logo

    Rod of Seven Parts

    Locked the elementals in the realm of dragons

    History

    Kas slew Vecna
    Kas fell
    The mausoleum has been the home to a dozen cults since the pandemic.
    Rod of Seven Parts locked Elementals in Realm of Dragon demi plane
    Vecna can be locked in Demiplane by the Rod of Seven Parts

    Treasure

    11,000 Gold

    +12,000 from Mordenkainen
    -1,000 for Revify

    Items

    Sword of Kas
    Key to Sigil
    Compass for the Rod of Seven Parts
    Ring of Feather Fall
    Paintings (2x) worth a total of 12,000 gp

  • Intuitive Snot

    Recap

    The Red Pill Incells continue the battle against the minions of Lloth to retrieve the first part of the Rod of Seven Parts. Returning to the Wizards Three we receive our next mission–deep into the astral sea!

    Summary

    The hunt for the second piece of the Rod of Seven Parts brings the characters to the starry void of the Astral Plane. Within its silvery depths, alien predators lurk in silence and fallen gods lie in stasis. Adventurers known across the multiverse as spelljammers gallivant through space in ships powered by magic.

    In this chapter, the characters search the Astral Sea for the second rod piece. The characters need to explore the wreckage of a spelljamming ship called the Lambent Zenith, then retrieve the rod piece from a dragon-like creature that guards it inside the heart of a fallen god.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – Worshiper of Havoc the fallen God pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director – Nature based – Robot Plant Minions ()
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    History

    Kas slew Vecna
    Kas fell
    The mausoleum has been the home to a dozen cults since the pandemic.
    Rod of Seven Parts locked Elementals in Realm of Dragon demi plane
    Vecna can be locked in Demiplane by the Rod of Seven Parts

    Treasure

    11,000 Gold

    +12,000 from Mordenkainen
    -1,000 for Revify

    Items

    Sword of Kas
    Key to Sigil
    Compass for the Rod of Seven Parts

  • Hollywood has no soul

    Recap

    The Red Pill Incells are summoned from the Shadowfell to a circle lead by Alustriel Silverhand, Mordenkainen, and Tasha. They are attempting to thwart Vecna whose cult is collecting secrets from around the multiverse. The surmise that our responding to their spell indicates we may be the answer they need. They send us to the Web Edge–the demon domain of Lloth. A suicide mission, of course–which places our souls at risk. Of course, we are from Hollywood, we do not have souls!

    Summary

    Time has passed since the characters’ experience in Neverdeath Graveyard. That ordeal might seem firmly in the past, but the characters receiving Vecna’s Link is the harbinger of events none could predict. In this chapter, the characters become involved in three powerful wizards’ desperate bid to stop the remaking of existence at the hands of the lich-god Vecna. The characters are soon led to believe that retrieving and reconstructing a legendary artifact is the only way to avoid a bleak future for the entire multiverse.

    Characters

    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    NPC

    Mordenkainen

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Sangora

    centuries-old vampire with sunken eyes and a shock of long, white hair.
    She is inquisitive and happy to gossip.

    Lady Alustriel Silverhand

    Tasha

    Organizations

    Water Clock Guild

    Enslaved Marid (large elemental wish granter)

    Vencan Cult

    Hand with Eye logo

    Rod of Seven Parts

    Locked the elementals in the realm of dragons

    History

    Kas slew Vecna
    Kas fell
    The mausoleum has been the home to a dozen cults since the pandemic.

    Treasure

    Sword of Kas

    Key to Sigil

  • Deaths Door Opens to the Shadowfell

    The Red Pill Incells suffer their first Total Party KILL! Yes a TPK in Adventure League–I have not seen one since 4E Dark Sun days. Of course, all was not lost and the party emerges in the Shadowfell in the midst of a zombie barbeque, a vampiric firework shop, and a manor (not a mansion). We explore the mansion battling Sarrowsworn lurking in coffins. It is going to be a long season.

    Summary

    Evernight is a forlorn metropolis in the Shadowfell. It has geography similar to Neverwinter’s, but it presents as Neverwinter’s dismal opposite. The sun never shines on Evernight, and ash-laden fog rises from lava flowing through the city in place of Neverwinter River, choking the city. While Neverwinter is filled with living creatures trying to build a better future, Evernight is populated by Undead—primarily vampires and ghouls—who prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    NPC

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Sangora

    centuries-old vampire with sunken eyes and a shock of long, white hair.
    She is inquisitive and happy to gossip.

  • Mayhem in the Mausoleums

    Summary

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Not there

    Adam – high elf – bard
    Glenn –
    Henry – Producer & marketing director
    Lance –
    Taylor –

    RIP

    NPC

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

  • Casting & Graveyard Exploration

    Recap

    Session Zero! We review the table rules (currently there are five), we come up with a party theme (Hollywood production), we roll for stats (like men!), and we enter Neverwinter to complete our role-u-mentory on Kas the killer of Vecna (we think)! Umberto Noblin has gone missing and Dagult Neverember will help fund the next phase of our production if we can find him (I think). #DnD

    Summary

    Table rule

    1. Monty Python tone
    2. PG-13
    3. Bullying
    4. Role new character at same level when you die
    5. No racism

    Character creation

    1. Point buy 27
    2. Alert & Tough feats
    3. Three magic items

    Establish background

    1. Movie crew

    Characters

    Adam – high elf – bard
    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Not there

    Glenn –
    Henry – Producer & marketing director
    Lance –
    Taylor

    RIP

    No one yet.

    Treasure

    No treasure yet. Yet.

    NPC

    Dagult Neverember

    Ruler of Neverwinter. Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Organizations

    Water Clock Guild

    Enslaved Marid (large elemental wish granter)

    Hand with Eye logo

    History

    Kas slew Vecna
    Kas fell