Category: D&D

  • Intuitive Snot

    Recap

    The Red Pill Incells continue the battle against the minions of Lloth to retrieve the first part of the Rod of Seven Parts. Returning to the Wizards Three we receive our next mission–deep into the astral sea!

    Summary

    The hunt for the second piece of the Rod of Seven Parts brings the characters to the starry void of the Astral Plane. Within its silvery depths, alien predators lurk in silence and fallen gods lie in stasis. Adventurers known across the multiverse as spelljammers gallivant through space in ships powered by magic.

    In this chapter, the characters search the Astral Sea for the second rod piece. The characters need to explore the wreckage of a spelljamming ship called the Lambent Zenith, then retrieve the rod piece from a dragon-like creature that guards it inside the heart of a fallen god.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – Worshiper of Havoc the fallen God pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director – Nature based – Robot Plant Minions ()
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    History

    Kas slew Vecna
    Kas fell
    The mausoleum has been the home to a dozen cults since the pandemic.
    Rod of Seven Parts locked Elementals in Realm of Dragon demi plane
    Vecna can be locked in Demiplane by the Rod of Seven Parts

    Treasure

    11,000 Gold

    +12,000 from Mordenkainen
    -1,000 for Revify

    Items

    Sword of Kas
    Key to Sigil
    Compass for the Rod of Seven Parts

  • Hollywood has no soul

    Recap

    The Red Pill Incells are summoned from the Shadowfell to a circle lead by Alustriel Silverhand, Mordenkainen, and Tasha. They are attempting to thwart Vecna whose cult is collecting secrets from around the multiverse. The surmise that our responding to their spell indicates we may be the answer they need. They send us to the Web Edge–the demon domain of Lloth. A suicide mission, of course–which places our souls at risk. Of course, we are from Hollywood, we do not have souls!

    Summary

    Time has passed since the characters’ experience in Neverdeath Graveyard. That ordeal might seem firmly in the past, but the characters receiving Vecna’s Link is the harbinger of events none could predict. In this chapter, the characters become involved in three powerful wizards’ desperate bid to stop the remaking of existence at the hands of the lich-god Vecna. The characters are soon led to believe that retrieving and reconstructing a legendary artifact is the only way to avoid a bleak future for the entire multiverse.

    Characters

    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    NPC

    Mordenkainen

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Sangora

    centuries-old vampire with sunken eyes and a shock of long, white hair.
    She is inquisitive and happy to gossip.

    Lady Alustriel Silverhand

    Tasha

    Organizations

    Water Clock Guild

    Enslaved Marid (large elemental wish granter)

    Vencan Cult

    Hand with Eye logo

    Rod of Seven Parts

    Locked the elementals in the realm of dragons

    History

    Kas slew Vecna
    Kas fell
    The mausoleum has been the home to a dozen cults since the pandemic.

    Treasure

    Sword of Kas

    Key to Sigil

  • Deaths Door Opens to the Shadowfell

    The Red Pill Incells suffer their first Total Party KILL! Yes a TPK in Adventure League–I have not seen one since 4E Dark Sun days. Of course, all was not lost and the party emerges in the Shadowfell in the midst of a zombie barbeque, a vampiric firework shop, and a manor (not a mansion). We explore the mansion battling Sarrowsworn lurking in coffins. It is going to be a long season.

    Summary

    Evernight is a forlorn metropolis in the Shadowfell. It has geography similar to Neverwinter’s, but it presents as Neverwinter’s dismal opposite. The sun never shines on Evernight, and ash-laden fog rises from lava flowing through the city in place of Neverwinter River, choking the city. While Neverwinter is filled with living creatures trying to build a better future, Evernight is populated by Undead—primarily vampires and ghouls—who prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    NPC

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Sangora

    centuries-old vampire with sunken eyes and a shock of long, white hair.
    She is inquisitive and happy to gossip.

  • Mayhem in the Mausoleums

    Summary

    Characters

    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Not there

    Adam – high elf – bard
    Glenn –
    Henry – Producer & marketing director
    Lance –
    Taylor –

    RIP

    NPC

    Dagult Neverember

    Ruler of Neverwinter.
    Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

  • Casting & Graveyard Exploration

    Recap

    Session Zero! We review the table rules (currently there are five), we come up with a party theme (Hollywood production), we roll for stats (like men!), and we enter Neverwinter to complete our role-u-mentory on Kas the killer of Vecna (we think)! Umberto Noblin has gone missing and Dagult Neverember will help fund the next phase of our production if we can find him (I think). #DnD

    Summary

    Table rule

    1. Monty Python tone
    2. PG-13
    3. Bullying
    4. Role new character at same level when you die
    5. No racism

    Character creation

    1. Point buy 27
    2. Alert & Tough feats
    3. Three magic items

    Establish background

    1. Movie crew

    Characters

    Adam – high elf – bard
    Brian – Henelo Wolfroar – Minotaur – Paladin (glory) – pole arm – stunt performer
    David – N-joi D’ryd – hill Dwarf – cleric – war hammer – Director
    Dylan – Harrison Deadcrest – Variant Human Warlock Sorcerer – unknown – special effects
    Stephen – Ryan Bloodburg – Variant Human – Barbarian – great sword – actor

    Not there

    Glenn –
    Henry – Producer & marketing director
    Lance –
    Taylor

    RIP

    No one yet.

    Treasure

    No treasure yet. Yet.

    NPC

    Dagult Neverember

    Ruler of Neverwinter. Cuts corners and cleans up

    Umberto Noblin

    Neverwinter Noble specializing in Vecna studies
    Gout – twelve quarts of fluid removed from him

    Organizations

    Water Clock Guild

    Enslaved Marid (large elemental wish granter)

    Hand with Eye logo

    History

    Kas slew Vecna
    Kas fell

  • Open Portal Freezing Tentacle

    Recap

    The Game show continues their quest to stop the Mind Flayer investigation of Phandelver. This week we battle in the Far Realms defeating umber hulks, mind flayer, and a host of elder horrors.

    Characters

    Cody – Zachtos the Wizard/Cleric
    David – RenRag – Earth genasi soulknife rouge
    Henry – Allrick Elf scum
    Taylor – Mushroom Fighter riding an Owl Bear

  • Mental Tension

    Recap

    This week at Alakazam Comics in Irvine, CA, the Game Show continues to explore the Briny Maze in search of mind flayers to murder–we battle beholders. We match wits with fanatic’s. The battle between the elemental earth and all life continues to escalate. #DnD

    Characters

    Cody – Zachtos the Wizard/Cleric
    David – RenRag – Earth genasi soulknife rouge
    Dylan – Ramen the Wizard
    Glenn – Tiefling Warlock
    Henry – Allrick Elf scum
    Lance – Human Artificer Warlock
    Mike – Half-Orc Stork Paladin
    Stephen – Red the human barbarian
    Taylor – Mushroom Fighter riding an Owl Bear

    Milk shots are still a thing.

    Cody explaining how anti-magic works.

  • Fireballs & Flumphs

    Recap

    This week at Alakazam Comics in Irvine, CA, the Game Show continues to explore the Briny Maze in search of mind flayers to murder–we battle  a spectator named Jomlus, meets some friendly flumps and battle an encephalon cluster. Lots of fireballs, we consume a lot of healing potions, and eat some olive oil ice cream.

    Characters

    Stephen – Red the human barbarian
    David – RenRag – Earth genasi soulknife rouge
    Dylan – Ramen the Wizard
    Glenn – Tiefling Warlock
    Lance – Human Artificer Warlock

  • Plants are the Earths Enemy

    Recap

    This week at Alakazam Comics in Irvine, CA, the Game Show enters the Briny Maze in search of mind flayers to murder–there are also prisoners to rescue and shards to restore, but that is way less important than killing mind flayer. We meet some githyanki who are not interested in killing mind flayers. We defeat some flaming skulls with a bit of meta-gaming. Also, there are walnut milk shots. #DnD

    Characters

    Cody – Zachtos the Wizard/Cleric
    David – RenRag – Earth genasi soulknife rouge
    Glenn – Tiefling Warlock
    Henry – Allrick Elf scum
    Stephen – Red the human barbarian
    Taylor – Mushroom Fighter riding an Owl Bear

    Summary

    Beyond a Lightless Star

    The mind flayer fanatics have fled from the subterranean stronghold of Illithinoch to the Far Realm. There, the fanatics commune directly with their wicked deity, Ilvaash, as they begin a sinister ritual that will transform Humanoids in and around Phandalin into mind flayers. In the heart of Ilvaash’s hidden domain, the fanatics use the Netherese obelisk’s ancient magic to bring their ritual to completion. No one but the characters can stop their vile plan!

    The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.

    We befriended a phase spider–our new party mascot.

    The Briny Maze is absolutely amazing.

    Alakazam D&D Adventure league is still looking for Wizards of the Coast to invest in organized play again.

    Still very unclear why this guy was digging a hole–likely should follow up.

    Great time at the table–plenty of space!

    Two quarts of milked walnuts is two quarts to many.

    my notes are getting better, likly switch to standard number two pencil next week.

    Githyanki not wanting to kill mind flayers is just odd.