
Author: David Schwarm
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Page of Pentacles
The Page of Pentacles represents a hands-on person who has maturity in advance of his age. He likes to fix things and help around the house. In fact, he has an inherent ability and passion for fixing things, whether a leaky faucet or creaky floorboards.

He will happily take on extra tasks to make cash, such as watering yards or walking pets. And he is exceptionally thrifty with the cash he earns, keeping it safe and checking it often. Usually good hearted, the Page of Pentacles tends only to do things when he is likely to receive something in return. In general terms, this card indicates information about money, an improvement of health or a career opportunity.
The Page is always an intellectual card, and the suit of Pentacles is traditionally associated with introspection and conscientiousness, which may form the basis of your own personality. A key theme is reciprocity: exchanging things with others for mutual benefit. He is young, kind, and hands-on. The Page brings good tidings for you or young people close to you, likely in academic or financial fields, and can represent a financial opportunity.
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Demon brain bath

Recap
This week at Alakazam Comics in Irvine, CA, the Game Show continues to battle in search of shards to prevent a mind flayer ritual that will bring back more mind flayers. We fight a yoked mind flayer, relax with Voalsh, kill more nothics, and battle an elder brain. All this plus milk shots, pizza, and brownies.
Characters
Christopher – Half-orc barbarian
David – Renrag – Earth genasi soulknife rouge
Glenn – Tiefling Warlock
Henry – Elf scum
Lance – Schwarm Elf Wizard of some sort
Summary
Rifts in Reality
While hunting obelisk fragments in the previous chapter, the characters learned of the fanatics’ headquarters: a mind flayer enclave called Illithinoch deep in the Underdark below Phandalin. In this chapter, the characters learn more about the fanatics and rescue the kidnap victims from Phandalin. However, doing so—as well as stopping the ritual that threatens to turn Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize.




Shadow over Phandalin
The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time around the obelisk shards absorbed some latent Netherese magic and are suffering strange maladies. Three of these people—Sister Garaele, Ander, and Halia Thornton—have become angry, violent, and very much not themselves. A fourth, the tiefling Wheel-of-Fortune, is on the verge of a similar transformation.







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Ten of Wands
On the Ten of Wands a man is carrying ten substantial wands, attempting to keep them together and bowed by their weight. Although he has complete control of the numerous things he needs to have control over, the weight of responsibility is his to bear too.

Nothing can flourish is what you have to deal with is too much for you to handle. The message here is to take care of yourself and plan where your energy is best directed.
If the Ten of Wands appears in your spread, be on the look out for over commitment. You are likely working too hard, or taking on more burdens than you should. To much hard work leads to stress, so be careful. It can indicate both excessive workloads in pursuit of your goals, or as a result of attaining them.
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Frogs

- 15 arrests
- 1970 student strike
- Alpha read this
- an amazing trip
- Esoteric
- Balloons
- Barbara is a Marin biology
- Birthday cake
- Bombarded the building
- Book – the Queen – that is me

- Bored of tears
- Campus update
- Coda
- Don’t call it a baby
- Don’t enforce boundaries
- Do shit
- Essay vocab – Anxieties
- Essay vocab – Assert
- Essay vocab – pedantic
- Essay vocab – Plethora
- Essay vocab – Potpourri
- Face – book friend with a guy in NY

- Formative vale
- Four seasons
- Futurist
- Generative AI
- goal
- Good thing I am morose
- Graduation party
- Henri trip
- Howitzer bomb the truck
- Husky are large dogs
- Hyper independence as a trauma response
- I do not cal him
- I do not like balloons



- Not answer
- Ireland is a partial democracy
- Iterative vs generative
- its finish the steps not sponsor
- Jail
- Keep it simple
- Life light touch
- loos your job
- Lydia mom is trip
- Malt vs milk shake
- Midnight express

- No baby Sitter
- notebook function
- Not UCLA
- Obscure
- Oh shit
- Pansy-he is a pansy
- Parry resentment on Cyber truck
- Designated over
- Places we are banned
- Planning – donuts bar not eating his cake
- Police action
- procrastinating
- Rehab

- Reiterative
- Retirement party canceled
- Rumble with them
- Shit does down
- Sober and sober sewer
- Sponsor does not answer the phone the call
- Support the protesters
- The problem
- Tina is coming to the party
- Totally attached
- Trilogy
- twelve pages
- UNC









- USC cancel graduation
- Very depressive
- Very Sade
- Vested interest in your meetings
- Walking black out
- Wanting to do pure mathematics
- Wordle percentage
- Wrong way
- Yelled at him
- You die wrong way
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Grell’s Just Want to Have Fun

Recap
This week at Alakazam Comics in Irvine, CA, the Game Show continues to battle in search of shards to prevent a mind flayer ritual that will bring back more mind flayers. We encounter grells eating sweet goo. Enoki dies after negotiating with a fanatic and then we battle a monster mind flayer.


Characters
Cody – Zachtos the Wizard/Cleric
David – Skip the Weak – Tiefling Samurai
Dylan – Ramen the Wizard
Glenn – Tiefling Warlock
Henry – Elf scum
Lance – Schwarm Elf Wizard of some sort
Taylor – Mushroom Fighter riding an Owl Bear



Not there
Louis – Bugbear Assassin
Mike – Half-Orc Stork PaladinOther table
Brian – Calypso – Fairy Druid/Barbarian
RIP
Brian – Artemons Linktorious Lantimourous
David – Enoki – Dwarf Cleric who studies mushrooms
David – Garner – Gnome Bard/Warlock (lexicographer and logographer)
David – Halfling Bard
David – Skip the Weak (Samurai)



Rifts in Reality
While hunting obelisk fragments in the previous chapter, the characters learned of the fanatics’ headquarters: a mind flayer enclave called Illithinoch deep in the Underdark below Phandalin. In this chapter, the characters learn more about the fanatics and rescue the kidnap victims from Phandalin. However, doing so—as well as stopping the ritual that threatens to turn Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize.



Shadow over Phandalin
The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time around the obelisk shards absorbed some latent Netherese magic and are suffering strange maladies. Three of these people—Sister Garaele, Ander, and Halia Thornton—have become angry, violent, and very much not themselves. A fourth, the tiefling Wheel-of-Fortune, is on the verge of a similar transformation.







Notes
- 120′ lightening bolt vs fire ball area
- Azazel mind cry foul
- Bestiary is always bad news
- Burbling fluid
- Dead elder brain
- Enoch
- Four shards
- Glowing door
- Green glowing door
- Grell
- Grell’s just want to have fun
- It is another variant dimension
- Ivish is Iivvash is the true ruler
- Master of Fermented
- Mind flayer to summon more mind flayer
- Pool is empty
- Rift in the space time
- Ritual summons mind flayer
- Ritual to use shards
- Room with green glowing gate
- Spicy creatures
- Symbiotic relationship with owlbear
- Tiefling feels pretty

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