Author: David Schwarm

  • Olga Tokarczuk & Antonia Lloyd-Jones. “The Empusium.”

    We are shaped not by what is strong in us but by the anomaly, by whatever is weak and not accepted

  • Hemingway, Ernest. “A Moveable Feast.”

    The blue–backed notebooks, the two pencils and the pencil sharpener (a pocket knife was too wasteful), the marble–topped tables, the smell of early morning, sweeping out and mopping, and luck were all you needed

  • Andrei Tarkovsky

    How would I know the right word for what I want? How would I know that I don’t want what I want? Or that actually I don’t want what I don’t want? They are elusive things: the moment we name them their meaning disappears, melts, dissolves, like a jellyfish in the sun.

  • Against the Giants–The BEGINNING!

    Plot Overview

    The players are sent to investigate and eliminate the threat posed by hill giants who have been raiding human settlements. These raids are part of a larger, more sinister plot involving the unification of giant clans under a mysterious force.

    Key Elements

    • Chief Nosnra: The brutish and cunning leader of the hill giants. He’s not just a thug—he’s part of a larger conspiracy.
    • The Steading: A large, two-level wooden fortress filled with hill giants, ogres, dire wolves, and enslaved creatures. It’s designed to be a tough infiltration mission.
    • Tactical Challenge: The fortress is noisy and crowded, making stealth difficult. If the alarm is raised, the entire steading can mobilize quickly.
    • Secrets Below: Beneath the steading lies a dungeon with more clues about the giants’ coordination and their mysterious benefactors.

    Themes

    • Brutality and chaos of hill giant society
    • Tactical infiltration vs. full-on assault
    • Uncovering a deeper plot that connects to frost and fire giants in later chapters

    Recap

    At Comic Quest in Southern California, the energy was electric as adventurers gathered for a live-action session of The Boreal Ball, the thrilling D&D sample adventure from the 2024 Dungeon Master’s Guide. The party had just arrived at the grand winter gala, cloaked in mystery and frostbitten elegance, when the unexpected happened—another party of adventurers crashed the scene! Just as alliances began to form and secrets started to unravel, a sudden magical rupture tore through the ballroom, unleashing a pack of frost-touched beasts and sending guests scrambling for cover.

    Steel clashed and spells lit up the icy chandeliers as players leapt into action, embodying their characters with theatrical flair and tactical brilliance. The immersive setting, complete with snow-dusted décor and live sound effects, turned the game into a cinematic spectacle. With the fate of the gala—and perhaps the realm—hanging in the balance, the adventurers had to navigate shifting allegiances, unravel arcane mysteries, and survive the chaos of a party turned battlefield. It was a night of high fantasy, high stakes, and unforgettable heroics that left everyone cheering for the next chapter.

    Summary

    The adventure begins by explaining the back story to the players: giants of different types have been raiding the lands of the humans. This has angered the human rulers, causing them to hire a group of adventurers (the PCs) to “punish the miscreant giants.” The player’s party must defeat the giants, or have their own heads placed on the chopping block. The human nobles equip the party with weapons and horses, along with a guide and map of the exact location of the hill giants. The players are informed that the hill giants are led by Nosnra, a hill giant chieftan who is sly and loves to ambush. Also, that there is an unknown force behind the banding together of the different giant groups. They are to keep any spoils that they find, but return at once if they determine what “sinister hand” is behind the alliance.

    The bulk of the adventure consists of two parts: the upper level of the hill giants lair, and a dungeon level beneath it. In the upper level there are halls, barracks, and common rooms. These rooms house Chief Nosnra and other hill giants, ogres, and servants.

    The dungeon level consists of slave quarters, torture chambers, and caverns. These house troglodytes, bugbears, and carrion crawlers. The bulk of the treasure is to be found by completely searching the dungeons. The Chief’s treasure room contains a map of the glacial rift from the Glacial Rift of the Frost Giant Jarl, and a magic chain that can automatically transport the party there.

    Characters

    David – Rosty – High Elf Wizard
    Derek – Ajax – Paladin – Oath of Devotion (Soldier) Dragon Born – Neutral Good
    Jacob – Krok – Paladin (Acolyte) Half Orc – Chaotic Good
    Kenyen – Big Wig – Barbarian Harrington
    Montana – Tak – Monk Bugbear – Neutral
    Rafael – Talin – Rogue (Scribe) – Elf (High) –
    Scott – Oless – Cleric (Hermit) Dwarf

    Not there

    Austin – Erythios – Paladin (Guide) – Goliath – Neutral Good
    Brian – Winnie the Wizard – Wizard (Sage) – Elf (High) – Neutral Good
    Cody – Akor – Wizard (Artisan) Elf (Drow) – Lawful Evil
    Natalie – Bother – Ranger (Swarm keeper) (Outlander) Halfling
    Roy – Raft – Bard (Entertainer) Elf (Half) Chaotic
    Zane – Ragnar – Barbarian (Soldier) – Orc – Chaotic Neutral

    Adventure

    Tales From the Yawning Portal_ Against the Giants – 5etools | PDF | Fantasy Role Playing Games | Dungeons & Dragons
    https://www.scribd.com/document/841251426/Tales-From-the-Yawning-Portal-Against-the-Giants-5etools

  • Answer to Job: (From Vol. 11 of the Collected Works of C. G. Jung) (Jung Extracts) by C.G. Jung, R.F.C. Hull (Translator), Sonu Shamdasani (Contributor)

    Answer to Job: (From Vol. 11 of the Collected Works of C. G. Jung) (Jung Extracts)Answer to Job: (From Vol. 11 of the Collected Works of C. G. Jung) by C.G. Jung
    My rating: 5 of 5 stars

    epic read

    Super fun exploration of old school Christian themes, 1950’s papal decrees, and just weird observations from the humanities department.

    Worth reading to grok what a madman Jung could be.

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  • Lord of the Flies by William Golding

    Lord of the FliesLord of the Flies by William Golding
    My rating: 3 of 5 stars

    I was not a huge fan of this book. The author is the narrator which is fun. The book is simplistic and written for children. It is that strangely British convention of using other people tragedy to tell a metaphor which I find distasteful and disrespectful. Another book read in school that should not be–it is violent, has deep homoerotic longings that are weirdly disturbing (British men of a certain period just cannot get enough young naked boys–shudder). Heavy handed, simplistic, and just weird.

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  • This week we are guided by the King of Pentacles

    Here we have a man who is motivated to bring forth a new business, or to work hard to start something from scratch. He’s likely to save money or work hard toward restoring and improving his health. He is often pleased with what he has achieved in life so far, and might be a civil servant, manager, farmer or engineer. Everything he has done so far was aimed at getting him to where he is now.

    To him, remaining in charge is simple common sense and he can be relied on. Everything he works on has a way of turning out successful, growing steadily and producing abundance. He is very careful about the chances and risks he takes, and if possible avoids risk. As a result, he doesn’t appreciate change and innovation.

    The King of Pentacles embodies the mature and dependable aspects of maturity. It symbolized reliability and discipline. Anyone represented by this card is tied to success and status, and is likely conservative. While it may refer to your own characteristics, the Kings most often stand in for other people in your life who can aid you. You can expect this person to value prudence of intelligence, and, if it represents an event, it may be a financial windfall or promotion.