
Recap
Phandalin and Below: The Shattered Obelisk live from Alakazam Comics in Irvine, CA, continues this week with the beginning of chapter two, Trouble in Phandalin. Having cleared Phandalin of the Redbrand menace, the Game Show finds themselves drawn into a deeper mystery. Strange occurrences plague the town, whispers of a masked figure called “The Spider” hang in the air, and a chilling discovery reveals a connection to the shattered obelisk.
Characters
Brian – Artemons Linktorious Lantimourous
Cody – Zachtos
David – Garner
Glenn
Henry
Mike
Taylor

Key Events
Redbrand Hideout: The heroes storm the Redbrand hideout, facing traps, ambushes, and the fearsome Glasstaff. The battle reveals Glasstaff’s allegiance to The Spider, further fueling the mystery.
Mysterious Happenings: Phandalin is beset by oddities: livestock vanishes, shadows flicker with unnatural movements, and strange symbols appear on buildings. These events unsettle the townsfolk and hint at a sinister presence.
The Spider’s Web: Clues lead the heroes to Sildar, a captured dwarf, who reveals The Spider’s plot to exploit the obelisk for unknown purposes. He also mentions hidden fragments scattered around the region, sparking a race against time.
Phandalin’s Factions: The heroes navigate the town’s political landscape, encountering the gruff but loyal Lionheart guard, the cunning merchant guild, and the secretive druidic order. Their choices can earn allies or create tensions.
A Shattered Fragment: A hidden crypt beneath the abandoned Old Town Hall yields a fragment of the obelisk, pulsating with strange energy. This discovery confirms the connection and raises the stakes of the heroes’ mission.


Challenges
The heroes face a ticking clock as The Spider gathers obelisk fragments.
Uncovering The Spider’s identity and motives is crucial for thwarting their plans.
Navigating Phandalin’s political landscape requires diplomacy and tact.
The heroes must decide how to use the obelisk fragment, risking its power for the greater good.

Hooks for Chapter Three
Sildar urges the heroes to investigate the whereabouts of other obelisk fragments.
The heroes might seek aid from the druidic order or the Lionheart guard.
The discovery of The Spider’s identity could lead to a direct confrontation.
The heroes might need to decipher the obelisk fragment’s secrets to understand its potential.
Chapter Two sets the stage for an epic adventure, plunging the heroes into a web of intrigue and danger. Their choices will shape the fate of Phandalin and potentially the world, as the mystery of the Shattered Obelisk unfolds.
Note: This summary is based on the published material and can be adapted to fit your specific campaign and player choices. Feel free to add your own twists, encounters, and challenges to create a unique and memorable experience for your players.


House Rules
1 Rule of cool
2 Crits in combat give inspiration to an ally that can see you.
3 Healing potions- as an action it is max as a bonus action roll the dice.
4 Rolling for HP if you roll a 1 reroll but you keep the 2nd roll.
5 If an attack roll matches ac it’s considered a glancing blow and is half damage.

Treasure
We are using Retable to manage our treasure, this week we acquired:
- +1 Longsword
- Bolts
- Books
- Carnelian
- Child
- Cody Created Armor
- Copper
- Crossbows
- Electrum
- Gold
- Gold
- Gold Earings with Ruby
- Jeweled Bracelet
- Key to Hideout Doors
- Long Swords
- Peridot
- Potion of Climbinb
- Potion of Growth
- Quest – Humilate Glasstaff
- Quest – Rid Town of Red Brands
- Quivers
- Scroll – Fireball
- Scroll – Hold Person
- Semi-Precious Stone
- Short Swords
- Silver
- Silver
- Silver
- Spears
- Staff of Defense
- Vial of Dragon Bile
- Vial of Mercury
- Vile of Nightshade
- Women – Widow
We got a lot of treasure and spent a lot on building armor for the party. We are also managing our Bag of Holding

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