There are a lot of changes coming to public play–the most exciting is a very good red, white, and back color scheme.
And look at that Ampersand–may be the best that we have ever seen, no?
The first real important change I see is a greater clarifications on the roles–we have players, DM’s, and Coordinators. I think Coordinators have not been getting nearly the same level of support as the other two roles & an increased focus on communication with the shop organizers is a very welcome change.
Story first is a very good idea. I think it is representative of how most of us have been playing D&D Encounters for a while & improved focus on the story is never a bad thing.
The introduction of factions is also brilliant–it is another great move that I have seen bring a lot of fun to the PFS tables.
A certificate reward system has been tried before–I think in theory it is a good idea, but it can be very hard to implement and often does not really add much to the action at the table…I am taking a wait and see attitude on this.
Community involvement & more player input to the story has been the Gold Standard since Living Greyhawk, but I am not sure how important this will be at the beginning. My thoughts are that if the story goes well & the factions start to really matter then including more community stuff may work. Either that or just having random shops insert stuff based on raffles or something may work–you know a shop is chosen at random to design the boss dragon for season three or something…but again with this, I am taking a wait and see attitude–I would love to see it work, but I do not think it is required.






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